Cycle One
Operations Manual
All Active Directives
Immutable Directives
Mutable Directives
Proposed Directives
Archived Directives
All Active Directives
Immutable Directives
Mutable Directives
Proposed Directives
Archived Directives
To begin, there are two roles in this organization: General Manager and Janitor.
The General Manager responsibilities include, but are not limited to:
The Janitor responsibilities include, but are not limited to:
Employees may, at any time, post in Proposed Directives a new directive. The employee
A directive-change is adopted if and only if the vote is unanimous among the eligible voters. If this directive is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority.
If and when directive-changes can be adopted without unanimity, the employees who vote against winning proposals shall receive 10 points each.
In mail and computer games, instead of throwing a die, employees subtract 291 from the ordinal number of their proposal and multiply the result by the fraction of favorable votes it received, rounded to the nearest integer. (This yields a number between 0 and 10 for the first employee, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.)
An adopted directive-change takes full effect at the moment of the completion of the vote that adopted it.
When a proposed directive-change is defeated, the employee who proposed it loses 10 points.
The winner is the first employee to achieve 100 (positive) points.
In mail and computer games, the winner is the first employee to achieve 200 (positive) points.
Employees may not conspire or consult on the making of future directive-changes unless they are departmental team-mates.
If two or more mutable directives conflict with one another, or if two or more immutable directives conflict with one another, then the directive with the lowest ordinal number takes precedence.
If at least one of the directives in conflict explicitly says of itself that it defers to another directive (or type of directive) or takes precedence over another directive (or type of directive), then such provisions shall supersede the numerical method for determining precedence.
If two or more directives claim to take precedence over one another or to defer to one another, then the numerical method again governs.
If employees disagree about the legality of a move or the interpretation or application of a directive, then the employee preceding the one moving is to be the Arbiter and decide the question. Disagreement for the purposes of this directive may be created by the insistence of any employee. This process is called invoking Arbitration.
When Arbitration has been invoked, the next employee may not begin his or her turn without the consent of a majority of the other employees.
The Arbiter's ruling may be overruled only by a unanimous vote of the other employees taken before the next turn is begun. If Arbiter's ruling is overruled, then the employee preceding the Arbiter in the playing order becomes the new Arbiter for the question, and so on, except that no employee is to be Arbiter during his or her own turn or during the turn of a departmental team-mate.
Unless a Arbiter is overruled, one Arbiter settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Arbiter.
New Arbiters are not bound by the decisions of old Arbiters. New Arbiters may, however, settle only those questions on which the employees currently disagree and that affect the completion of the turn in which Arbitration was invoked. All decisions by Arbiters shall be in accordance with all the directives then in effect; but when the directives are silent, inconsistent, or unclear on the point at issue, then the Arbiter shall consider company-custom and the spirit of the company before applying other standards.
If the directives are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Arbiter's best reasoning, not overruled, a move appears equally legal and illegal, then the first employee unable to complete a turn is the winner.
This directive takes precedence over every other directive determining the winner.